When you want to make Windows 8.x applications using C++, there are few possibilities:
- using C++/CX which are C++ compiler extensions
- using WRL in standard C++ project
C++/CX is a complete change for writting C++ classes. The pointer and references symbols have changed. You have to pass only Windows Runtime types in your methods. Objects need to be constructed using ref new instead of new. Example:
// h file namespace WindowsRuntimeComponent1 { public ref class Logger sealed { public: Logger(); public: void LogInfo(String^ message); }; } // cpp file using namespace WindowsRuntimeComponent1; Logger::Logger() { } void Logger::LogInfo(String^ message) { std::wstring str = message->Data(); String^ str2 = ref new String(); str2 = L"hello String^"; }
C++/CX is easy but your code is completely stucked with thoses ugly C++/CX extensions. There is another way to make WinRT components. This is the Microsoft way of doing things. It is called WRL, Windows Runtime Library. It is like ATL, the new ATL. Here is an example of a WinRT component using WRL:
// idl file import "inspectable.idl"; import "Windows.Foundation.idl"; #define COMPONENT_VERSION 1.0 namespace Library1 { interface ILogger; runtimeclass Logger; [uuid(3EC4B4D6-14A6-4D0D-BB96-31DA25224A15), version(COMPONENT_VERSION), exclusiveto(Logger)] interface ILogger : IInspectable { HRESULT LogInfo([in] HSTRING value); HRESULT GetInt32([out] int * pValue); } [version(COMPONENT_VERSION), activatable(COMPONENT_VERSION)] runtimeclass Logger { [default] interface ILogger; } } // h file namespace ABI { namespace Library1 { class Logger : public RuntimeClass<ILogger> { InspectableClass(L"Library1.Logger", BaseTrust) public: Logger(); public: STDMETHOD(LogInfo)(HSTRING value); STDMETHOD(GetInt32)(int * pValue); }; ActivatableClass(Logger); } } // cpp file namespace ABI { namespace Library1 { Logger::Logger() { } STDMETHODIMP Logger::LogInfo(HSTRING value) { HString str; str.Set(value); std::wstring ws = str.GetRawBuffer(nullptr); return S_OK; } STDMETHODIMP Logger::GetInt32(int * pValue) { *pValue = 10; return S_OK; } } }
With this kind of code, you stay with the real C++ and you use the built-in Windows type.
For string handling, there is a new handle or pointer called HSTRING and the WRL class that handles it is HString.
With WRL you can also create standard COM components. You just have to change the header or your classes to use a different RuntimeClass template and adjust your IDL file to use COM built-in types:
// idl file import "oaidl.idl"; import "ocidl.idl"; #define COMPONENT_VERSION 1.0 [uuid(3AAF07AA-A699-4E7C-8F01-BFF237D22B1B), version(COMPONENT_VERSION)] interface ILogger : IUnknown { HRESULT LogInfo([in] BSTR bstrMessage); } [uuid(F15D3912-E8B8-40C8-8CF3-354F0B8B93CC), version(COMPONENT_VERSION)] library WRLCOMLibrary1 { [uuid(75DB8F5A-F13F-4E16-A487-9CD26A874654), version(COMPONENT_VERSION)] coclass Logger { [default] interface ILogger; } } // h file class Logger : public RuntimeClass<RuntimeClassFlags<ClassicCom>, ILogger> { public: Logger(); public: STDMETHOD(LogInfo)(BSTR bstrMessage); }; CoCreatableClass(Logger);
This kind of construction works if you build a standard Win32 dll and add runtimeobject.lib to your linker input.
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