Tag Archives: C++

Microsoft’s UI development model

The future of graphic world (UI) at Microsoft is called WinUI. WinUI are the XAML controls of Windows 10. They’re made of C/C++.

Windows 10 makes extensive use of them and offers them (finally) full access to everyone: NET, C++, Win32.

Microsoft is committed to C++. Windows too. Microsoft makes its software in C/C++ because It’s fast and efficient. Do you understand my innuendo? On the Microsoft site, if you are looking to do software development, you are referred to .NET by default. I ask the question: but why?

Microsoft doesn’t. Why would I? Microsoft is no longer in dog-fooding as before. There is an internal discourse and an external discourse.

Internally, there is no debate, we do almost everything (90%) C/C++. Windows, Office, Edge, etc.

Externally, we only promote .NET, the web, JS/TS, Angular and python!

Where I laugh is that Microsoft evangelists who spend their time taking pictures of their hamburger meal on twitter know nothing about the native world and there is a problem for example, on WinUI. There is no one left to explain the real Microsoft, the one from the inside.

On WinUI, you have to promote XAML Islands, Controls in C++ and how to explain how to mix it with MFC and Win32 controls for example. Result: nothing. There’s no one who knows how to do it.

As an MVP, I’m going to focus on that. but it’s not normal for Microsoft not to fulfill its share of Learning.

Sometimes I have discussions with developers who think that Windows is made in C#???? WTF! The level of knowledge of the Microsoft company is leveled from the bottom. .NET architects believe that desktop graphics interfaces should be made in WPF. Oh, yes? Why doesn’t Microsoft do it then?

The future is C++ and .NET Core. It’s not ony .NET and C#. NET and its CLR is powered by C++.

Multiplatform development with C++

To develop multi-platform applications, there are not fifty possible choices, there is only one that is free and efficient: it’s C++.

Only the C/C++ can take advantage of the latest developments in Windows, Linux, Android and iOS SDKs because the system and its environment are made with it. The advantage of C++ is that it ‘builds on the metal’: there is no faster. It takes advantage of the software architecture of the operating and hardware systems of the latest x86, x64 and ARM processors. For forty years, C++code optimizers have guaranteed the best possible quality of code.

C, It’s the new assembler. C++, It allows the object oriented: abstractions, inheritance and polymorphism (virtual functions), overload of operators, templates. With its STL (Standard Template Library) bookstore and in conjunction with a bookstore such as Boost (boost.org), the C++ a-has a universal toolbox that handles strings, containers (collections), algorithms, I/O, threads, smart pointers, communications, etc.

Take the plunge. Install Visual C++ Windows, GCC Linux, XCode on Mac and share business code. Make rich graphical interfaces and take advantage of the best development language that’s C++.

You will tell me there are hybrid solutions like NET or Java? These solutions are a set of thousands of heavy, slow sheets that do not create world-class applications. In cars, there are Fiat 500s and Ferraris. At the same price (see cheaper), what do you take? There’s no photo…

Article for Programmez November 2019

In Issue n°234 or French magazine Programmez for November 2019, I have written an article about How to become a Microsoft Technical Expert.

Article for Programmez October 2019

In the N°233 Issue of Programmez magazine, I have written a technical article about Windows Subsystem for LInux v2 (WSL2).

Making a POST call with JSON data using CPPREST C++ SDK

The source code here is the same as the C# version in the previous post. The client makes a simple call like that: 

	std::string value2 = "azertyuiopqsdfghjklmwxcvbn";
	std::string buffer = Base64Helper::base64_encode((const unsigned char*)value2.c_str(), value2.length());
	std::wstring value3(buffer.begin(), buffer.end());
	SetData(key, value3, value3.length(), dbname);

 

Here is the wrapper code for SetData. It’s included in HttpLMDB dll: 

bool HTTPLMDB_API SetData(std::wstring key, std::wstring valueb64, DWORD dwLen, std::wstring name)
{
	std::wstring port = Constants::MasterNodePort;
	std::wstring ip = ServerHelper::GetIP();
	std::wstring url = ServerHelper::BuildURL(ip, port);

	std::wstring contentType = _T("Content-Type");
	std::wstring contentTypeV = _T("application/json");
	std::wstring keepAlive = _T("Keep-Alive");
	std::wstring keepAliveV = _T("false");
	std::wstring contentLength = _T("Content-Length");
	
	std::wostringstream bufLen;
	bufLen << contentType.length() + contentTypeV.length() + keepAlive.length() + keepAliveV.length() + contentLength.length() + 4;
	std::wstring len = bufLen.str().c_str();

	std::wostringstream buf;
	buf << url << '/' << Constants::Request << Constants::VerbSetDataB64
		<< _T("&name=") << name;
	url = buf.str().c_str();	
	//{"key":"key_toto0","value":"value_toto0"}
	std::wostringstream bufjson;
	bufjson << "{" << '"' << "key" << '"' << ":" << '"' << key << '"' << ","
		<< '"' << "value" << '"' << ":" << '"' << valueb64 << '"' << '}';
	std::wstring jsonv = bufjson.str().c_str();
	//wcout << _T("jsonv : ") << jsonv << endl;

	http_client client_lmdb(url);
	http_request request(methods::POST);
	request.headers().add(contentType, contentTypeV);
	request.headers().add(keepAlive, keepAliveV);
	request.headers().add(contentLength, len);
	request.set_body(jsonv);

	http_response response;
	response = client_lmdb.request(request).get();

	wcout << response.to_string() << endl;

	return true;
}

 

Here is the code. It’s not very difficult.

Handling a long url using POST verb

To be able to store data in my LMDB Service, I need to store data as base64 items. To do that, I need to transmit json data from the client to the server. It can’t be passed on the url. So I use post handling. Here is the C++ handler:

void TheServer::handle_post(http_request message)

{
       try
       {
             g_Logger.WriteLog(_T("handle_post"));
 
             PrintRequest(message);

             std::wstring request = ServerHelper::FindParameter(message, _T("request"));
            
              if (request == Constants::VerbSetDataB64)
             {
                 RequestVerbSetData64(message);
                    return;
             }
             else if (request == Constants::VerbGetDataB64)
             {
                    // Does not work yet
                    RequestVerbGetData64(message);
                    return;
             }
       }
       catch (...)
       {
             // an internal problem occured
             g_Logger.WriteLog(_T("handle_post exception..."));
       }
 
       message.reply(status_codes::OK);
};

 

The C++ routine here to analyze is RequestVerbSetData64. Here is the code:

void TheServer::RequestVerbSetData64(http_request message)
{
       USES_CONVERSION;
       CLMDBWrapper lmdb;
       g_Logger.WriteLog(Constants::VerbSetDataB64.c_str());
 
       std::wstring dbNameW = ServerHelper::FindParameter(message, _T("name"));

       std::string dbName(dbNameW.begin(), dbNameW.end());
       std::wstring json;
       web::json::value jsonV = message.extract_json().get();

       Data data = Data::FromJSON(jsonV.as_object());
       TCHAR sz[255];
       _stprintf_s(sz, _T("Data key:%s value:..."), data.key.c_str());
       g_Logger.WriteLog(sz);

       if (lmdb.Init((LPSTR)dbName.c_str()) == false)
       {
             g_Logger.WriteLog(_T("LMDB Init not done !"));

            message.reply(status_codes::OK);
             return;
       }

       LPSTR lpszKey = W2A(data.key.c_str());
       LPSTR lpszValue = W2A(data.value.c_str());
       DWORD dwLen = strlen(lpszValue);

       lmdb.SetData(lpszKey, lpszValue, dwLen);

       message.reply(status_codes::OK);

       lmdb.Uninit((LPSTR)dbName.c_str());
}

 

The source code is simple to write, simple to read. Because it is native code, it is fast and we just need to distribute the dll we use. here, it’s just the C runtime, the C++ runtime and the CPPREST dll. This is the advantage of the native stuff, you don’t need to distribute any framework that size is around 350 MB… It’s lightweight, it’s fast, it’s built on the metal.

Microsoft REST SDK Architecture

The architecture of the Microsoft CPPREST SDK is presented here for an article I write for french magazine Programmez.

It explains why the code is multi-platform. It’s based on Boost libraries. Boost is known to be a very good library, state of the art C++.